- Home /
Camera effect in all scenes
Hi,
I've attached a blur shader on a main camera. https://github.com/PavelDoGreat/Super-Blur I can enable / disable the component when needed (eg when menu is shown)
Now, how do i make this global / available in all scenes without manually adding the script to the camera in every scene?
Is really DontDestroyOnLoad the answer? That still means you have to first go through a specific scene before you can load another to make it work which might work in the built version but doesn't seem much convenient for testing when you just want to run the scene you're currently working on.
Thanks for any advices.
Your answer
![](https://koobas.hobune.stream/wayback/20220612164652im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Can you use a camera effect that only applies to a certain layer? 1 Answer
Camera layering with post processing? 0 Answers
camera effect 2 Answers
RenderTexture flickering while multiple RenderTexture rendering 1 Answer
How do I cause FPS Camera to shake temporarily from walking into an area? 3 Answers