Terrain Data procedural generation, Gaps
Hi, everyone. I just wanted to switch all my procedural generation into unity Terrains to have more flexibility over details and trees. I just started to work on it since a rough hour and I am facing a problem, there are gaps between my chunks because of the terrain data. Here are screenshots (The mesh goes to 0 height at the border and I don't know why). (Generation looks horrible for the moment I'm just testing the code)
If someone knows how to remove these extra vertices at the border... Please answer this question. Best regards, Julien.
Answer by Imeguras · Mar 14, 2018 at 09:44 PM
Go to terrain page terrain script click the gear and mess with the size of the terrain or mess with the script Map size, your script is probably only making SetHeights for the size bellow your terrain so everything above it stays at zero
Your answer
Follow this Question
Related Questions
Unity 2018.3 terrain not stitching correctly 0 Answers
Terrain "Creating System" consuming infinite memory [Please Help] 0 Answers
How to convert splat map to regular ol' map of terrain 0 Answers
Is `TerrainData.SetHeights()`permanent? If yes, how to make it non-permanent? 2 Answers
How to import terrain and image generated from UAV to unity? 0 Answers