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Question by Riiich · Sep 12, 2021 at 01:22 PM · networkingmultiplayermirrorattribute

Using Mirror Networking, is there a "Run Everywhere" attribute?

I understand that Mirror uses the authoritative server approach but I was wondering if there was any override for just simply calling a method on both the server and client, without caring who sent the command?

At the moment I use this kind of programming while running commands

 [Command]
 public void CmdOpenDoor()
 {
     RpcOpenDoor();
     OpenDoor();
 }

 [ClientRpc]
 private void RpcOpenDoor()
 {
     OpenDoor();
 }

 private void OpenDoor()
 {
     DoorScript.Open();
 }

Is there anything like this so you can shorten code?

 [GlobalRpc]
 public void GlobalOpenDoor()
 {
     DoorScript.Open();
 }
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Answer by Riiich · Sep 13, 2021 at 08:07 AM

You can bypass server authority by using requiresAuthority=false on the Command attribute: https://mirror-networking.gitbook.io/docs/guides/communications/remote-actions#bypassing-authority

Example usage:

 public enum DoorState : byte
 {
     Open, Closed, Locked
 }
 
 public class Door : NetworkBehaviour
 {
     [SyncVar]
     public DoorState doorState;
     
     [Client]
     void OnMouseUpAsButton()
     {
         CmdSetDoorState();
     }
 
     [Command(requiresAuthority = false)]
     public void CmdSetDoorState(NetworkConnectionToClient sender = null)
     {
         bool hasDoorKey = sender.identity.GetComponent<PlayerState>().hasDoorKey;
         
         if (doorState == DoorState.Open)
         {
             doorState = hasDoorKey ? DoorState.Locked : DoorState.Closed;
             return;
         }
         
         if (doorState == DoorState.Locked && hasDoorKey)
         {
             doorState = DoorState.Open;
             return;
         }
         
         if (doorState == DoorState.Closed)
             doorState = DoorState.Open;
     }
 }

Edit: If you're using a version of Mirror before 8th March 2021 the attribute is called ignoreAuthority source: https://mirror-networking.gitbook.io/docs/general/changelog#version-32-1-4-2021-mar-08

 [Command(ignoreAuthority = false)]
 public void CmdSetDoorState(NetworkConnectionToClient sender = null)
 {
     // Do command magic
 }


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