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Question by Snownebula · Sep 03, 2017 at 02:47 PM · raycast3dfirespace shooterspaceship

Problem with fireing multiple raycasts at once

I am trying to fire 2 raycasts with this but I cant get it to fire from 2 different positions. Can someone help please. Is it not possible to fire 2 raycasts?

Here is a half broken script it works for only one laser but the other wont fire. I removed the stuff trying to double the laser because I'm just not sure how that works. Here is what I have so far, thanks in advance.

 using UnityEngine;
 using UnityEngine.Networking;
 using System.Collections;
 
 public class Laser : NetworkBehaviour
 {
     private LineRenderer lr;
 
     public GameObject firePoint1;
 
     [SyncVar]
     public float damage = 0.01f;
 
     [SyncVar(hook = "UpdateFireLasers")]
     public bool fireLasers = false;
 
     public override void OnStartClient()
     {
         base.OnStartClient();
         UpdateFireLasers(fireLasers);
     }
 
     void UpdateFireLasers(bool newValue)
     {
         lr.enabled = true;
         lr.SetPosition(0, firePoint1.transform.position);
         RaycastHit hit;
         if (Physics.Raycast(firePoint1.transform.position, firePoint1.transform.forward, out hit))
         {
             if (hit.collider)
             {
                 lr.SetPosition(1, hit.point);
                 hit.collider.gameObject.BroadcastMessage("ApplyDamage", damage);
             }
         }
         else lr.SetPosition(1, firePoint1.transform.forward * 5000);
     }
 
     void Start()
     {
         lr = GetComponent<LineRenderer>();
     }
     
     void Update()
     {
         if (!isLocalPlayer)
         {
             return;
         }
 
         if (Input.GetMouseButton(0))
         {
             CmdFireLasers();
         }
         else lr.enabled = false;
     }
 
     [Command]
     void CmdFireLasers()
     {
         fireLasers = !fireLasers;
     }
 }
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