Question by
unity_N2KDSek8n06ERA · Jul 12, 2020 at 05:44 AM ·
gravitymotionflying
Pokio Jump Mechanic (Mario Odyssey)
I am wondering how to implement the fly path of pokio during his jumps. For example, the player drags an object (in 2D space). When he releases the object, it flies in the opposite direction where the player has dragged. If the object reaches an edge it should smoothly fly around to the next side.
test.png
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