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Question by
vuqarahim · Sep 10, 2021 at 10:28 PM ·
animationinverse kinematic
Blending between IK and animations
I have been making a system with Inverse Kinematics to equip different kind of weapons like rifles, pistols even Spears and Axes.
The thing is, when I attack with the spear, lets say Stab attack, I really dont know how to manage the situation, because IK is active and thats why characters hands dont move, and I cant disable the ik during animation bc player lets go of the spear, any idea how can I blend between those states? or any different advice how better I could approach to this problem? thanks in advance
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