Scene not loading in game tab but works when built??
My function to change sense only works in built .exe files and not in the game tab. I can't figure out why this would be as the "printDebug.Log("loading level: " + name );" line works and the function works when it's called with a button click. Any help would be greatly appreciated. The scripts are below if that helps :/
Load level script:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
     
 public class LevelManager : MonoBehaviour {
 
     public void LoadLevel(string name)
     {
         Debug.Log("loading level: " + name );
         Application.LoadLevel(name);
 
     }
     public void QuitRequest()
     {
         Debug.Log("Quiting");
         Application.Quit();
     }
 }
 
 
               Script it's used in:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LoseCollider : MonoBehaviour
 {
     public LevelManager levelManager;
 
     void OnTriggerEnter2D(Collider2D collision)
     {
         print("loading level");
         levelManager.LoadLevel("Win");
                 
 
     }
 }
 
              
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