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Question by Fox_GAMING · May 16, 2018 at 01:03 AM · animationunityeditor

PLEASE HELP!! I'm trying to write an animation code

Here is the code, it is depreciated: alt text

And here is my script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class InteractiveObject : MonoBehaviour { public enum eInteractiveState { Active, //OPen Inactive, //CLose }

 private eInteractiveState m_state;

 void Start()
 {
     m_state = eInteractiveState.Inactive;

 }

 public void TrigegrInteraction()
 {
     if (!GetComponent<animation.isPlaying>)
         Debug.Log("Interactive Object");
     switch (m_state)
     {
         case eInteractiveState.Active:
             animation.Play("Close");
             case eInteractiveState.Inactive;
             break;
         case eInteractiveState.Inactive:
             animation.Play("Open");
             case eInteractiveState.Active;
             break;
         default:
             break;
     }
 }

}

Also, I'm using Unity 2018.1.0f2. Please help me figure out what I need to substitute to get this to work.

It's also the same with this one:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class InputHandler : MonoBehaviour { void Update() {

     if (Input.GetMouseButton(0))
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;

         if (Physics.Raycast(ray.origin, ray.direction, out hit, Mathf.Infinity))
         {
             InteractiveObject obj = hit.collider.GetComponent<InteractiveObject>();
             if (obj)
             {
                 obj.TrigegrInteraction();
             }
         }
     }
 }

}

alt text

scriptyouttubeunityhelpuser.png (243.5 kB)
scriptyouttubeunityhelpuser2.png (205.9 kB)
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