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Question by hedgeh0g · Nov 30, 2016 at 10:12 AM · animatoranimations

Know when an animation state ends.

Hello,

My gameobject has to switch to an animation stage when a given specific animation state ends. I've found this answer already: http://answers.unity3d.com/questions/362629/how-can-i-check-if-an-animation-is-being-played-or.html , I gave it try but it is not working. Here is my code:

 if (_cs == characterState.Transition)
         if  (animator.GetCurrentAnimatorStateInfo(0).IsName("Transition"))
             {
                 // Avoid any reload.
                 animator.SetInteger ("CharacterState", 3);
                 _cs = characterState.Walking;
                 Debug.Log (_cs);
             }

I can't see the "Walking" animation (yes, I have double checked both the layer and the integer) and also _cs is not being printed. So, somehow I can't enter in the IF construct.

What am I doing wrong? :(

Thanks in advance.

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