Voronoi node pattern looks differ between devices
I use the Voronoi node in shader graph to create a various surfaces like ground, rocks, etc.
I first created a seamless voronoi texture shader using the Position node:
This allows me to place any map objects with the same material together so that they can form a single seamless surface (with a voronoi pattern on it). But this causes an unexpected rendering issue. When I tested my game on multiple devices, I saw that the Voronoi noise had a different pattern:
Unfortunately pseudo-random Voronoi node hasn't any random-seed parameter so that I could be deal with this. I have already spent several days trying to solve this problem and now I am here. Any help is appreciated.
example.png
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shader.png
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