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Question by SirDodgy · May 20, 2020 at 01:17 PM · componentsdots

Instantiated prefab missing ECS components

I'm instantiating this prefab: alt text

With this code:

 GameObject goPrefab;
 if (AssetHandler.GetInstance().prefabData.TryGetValue(archPrefabToCreate, out goPrefab))
 {
     Entity spawnedEntity = entityManager.Instantiate(goPrefab);
 }

The goPrefab is being found correctly, and the entity is being created, however its missing all components, such as mesh and translation.

Am I missing a step or something?

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Answer by andrew-lukasik · May 20, 2020 at 03:23 PM

WORKING CODE SAMPLE (Nov 22, 2019)

You need to convert that GameObject to 'prefab' entity first:

 var prefabEntity = GameObjectConversionUtility.ConvertGameObjectHierarchy( goPrefab , settings );
 var instanceEntity = entityManager.Instantiate( prefabEntity );
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