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Question by
dirtbowldan · Sep 08, 2021 at 11:02 AM ·
inputs
[VR] [XR Interaction Toolkit] Common Usages doesnt have primary button or axis
I am trying to simply get the value/Boolean of the Y button being pressed on my Oculus Quest 2 Controllers but all the youtube videos and manuals reference a CommonUsages.cs with various primaryButton and Primary2DAxis but mine only has things like RightHand and Hatwitch. If you know how to return a value during update() that see if the Y button or Abutton is being pressed please let me know. I just want an animation to happen and hold when i hold down the A/Y button.
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