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Question by
$$anonymous$$ · Mar 22, 2018 at 08:53 AM ·
meshlightingrenderingscale
Mesh only gets shaded when scaled on at least one axis???
Hi everyone,
I have the weirdest issue with a mesh only getting lit at a certain scale. I load a mesh from the internet at runtime and it shows pitch black in the editor and on the Mixed Reality Device. As soon as I increase the scale on the x axis but steps of 10th a unit, it suddenly gets fully lit as expected. I have never seen such an anomaly.
normalscale.png
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changedscale.png
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