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record sound and save to mp3 in android
Hi all, I 'm sorry to trouble with you, I want to know, how to record a sound and save to mp3 in android. because wav file is too large. or There is another way to make sound file smaller?
how should I do?
thank you!
Answer by Landern · Nov 26, 2014 at 12:39 AM
Already been answered, please use the search feature of the site.
http://answers.unity3d.com/questions/354401/save-audio-to-a-file.html
Thank you for your answer! Landern
But I've already read this topic,but wav file is too large for me.I expect save it to a mp3 file.
@Afreshman, there isn't native to allow you to do this. The gist gives a great starting point. $$anonymous$$P3 can have various issues around it, implement an .OGG format or whatever you want.
Even native on android it doesn't support what you want, you can get PC$$anonymous$$16, AC3, etc, but not $$anonymous$$P3.
You may have issues finding a turnkey solution for this issue without rolling up your sleeves or spending some money.
Hi,Landern do you know how can i get OGG file from UnityEngine.$$anonymous$$icrophone.Start? I can't find a way. Or Do you know some Plugins can compress WAV file and it can play on android and IOS. I am willing to pay some money Thank you!
so did you find the solution you were looking for?
Hi,Landern do you know how can i get OGG file from UnityEngine.$$anonymous$$icrophone.Start? I can't find a way. Or Do you know some Plugins can compress WAV file and it can play on android and IOS. I am willing to pay some money Thank you!
Answer by Alexander21 · Feb 07, 2020 at 10:41 AM
When i use this the below code. savwav.Save("test", myAudioClip);
it says .. NullReferenceException: Object reference not set to an instance of an object
what i have to do for saving the file . and how i replay it..
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