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Question by
DkSker · Oct 29, 2019 at 11:55 PM ·
pixelcamera followjittering
Pixel games camera
So I have been trying to make a 2D pixel game, and I made a couple of games already (Unfinished ofc) for practice. And every single time I am stuck with this annoying problem. I just can't seem to get the camera to work for pixel arts. I normally make my assets in 16 ppu and every time the assets either jitters, has distorted pixel counts, for example one of the eyes has more pixels than it should have, and camera following makes other objects that it is not following shakes really bad. I have been using pixel perfect camera.
I just wanted to know if there are any good ways to handle pixel arts with no problem.
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