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Textmesh Pro Sprite Flipping Upside Down
I have been working on a game UI using Textmesh Pro's Sprite Asset to insert navigation inputs on the screen. It works just fine when playing in the Unity Editor, but whenever I do a build the RT is upside down in just a few places in the game. I did some tests and discovered a few things, but I still haven't been able to solve the problem:
Only the XboxOne RT button sprite is flipping, the buttons for the keyboard are working as they should.
I deleted the button and copied from one that was already working as expected and the sprite insists on flipping.
I did an investigation on the Atlas that I am using for the sprites and did not find anything that would make the RT sprite rotate.
Finally, the problem persists only when I make a build, inside the editor everything is working.