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Question by Rustam-Ganeyev · Sep 26, 2012 at 01:23 PM · camerasorthographicezgui

Receive raycast from uicamera, ignore raycast from main camera?

I have 3d objects on scene, rendered by perspective camera(mainCamera). And I have orthographic camera, needed for drawing ui(uiCamera). In 3d-world i can tap anywhere, mainCamera gets raycast and something happens. It works ok. And now I have problem with ui: if I tap on ezgui's button, button gets pressed, but main camera also gets raycast. I want to ignore raycast from main camera. How can I deal with that? I just want to tap on button, not 3d scene.

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Answer by Sundar · Sep 26, 2012 at 04:35 PM

Have one or more rectangular area(s) within which you have all your buttons. Check tap position against those areas, if inside ignore else process the tap.

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