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TextMeshProUGUI scaling with resolution
I have a TextMeshProUGUI prefab that appears on screen over an object every time I do a certain action. The text however appears smaller or larger depending on the resolution. What's the best solution to make it scale like other UI objects?
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Answer by okandemirkaya · Aug 29, 2021 at 07:42 PM
You can edit UI Scale Mode on Canvas and you watch the video.
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