Really Weird bug?
So I have a prefab target that has rings with mesh colliders on it. The way is it supposed to work is that when I shoot a ball(bullet) at it it will give me a certain amount of points depending on which ring I hit, then it will destroy the entire target. I then have a code that makes them spawn in a random area.
For some reason most of the shots don't destroy the target and when it does destroy it it gives the wrong ammount of points, as if it had hit another part of the target. Example i hit the center that should be 10 but I get 5 instead.
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