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Question by kieron_extreme · Jul 02, 2013 at 07:50 PM · networkingfps

Networking question

I have the very basics of my First person shooter games but i want to get multiplayer implemented so my freinds can play with me as i update the game, i have a few questions to ask

  1. What is better to use unity networking or photon

  2. Do i need to portfoward because i have a virgin media superhub and ive tried portfowarding for other games but im pretty sure virgin doesnt allow it

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avatar image Graham-Dunnett ♦♦ · Jul 02, 2013 at 08:16 PM 1
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"Better" is subjective. What, in your opinion, makes one solution better than another? (What is better, a Fiat 500, or a Ferrari? Well, depends if better means fast, or fuel efficient.)

avatar image kieron_extreme · Jul 02, 2013 at 09:01 PM 0
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Some people said that photon is easier to use

avatar image Graham-Dunnett ♦♦ · Jul 02, 2013 at 09:13 PM 1
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If you believe them, and you want a simple solution, use Photon. Unity doesn't provide any servers. Unity networking relies on one of the game clients acting as a server, and so is suited to small numbers of players, perhaps up to 32, depending on how much data you are sharing across the players. Photon uses a dedicated server. The two solutions are not directly comparable.

avatar image kieron_extreme · Jul 03, 2013 at 03:53 PM 0
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Ok thanks.

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Answer by Slobdell · Jul 03, 2013 at 11:36 PM

You will definitely need port forwarding unless your computer is directly connected to the internet. Here is the guide for your specific router

http://help.virginmedia.com/system/selfservice.controller?CMD=VIEW_ARTICLE&ARTICLE_ID=27625&CURRENT_CMD=SEARCH&CONFIGURATION=1001&PARTITION_ID=1&USERTYPE=1&LANGUAGE=en&COUNTY=us&VM_CUSTOMER_TYPE=Cable

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