Question by
entropicjoey1 · May 27, 2017 at 01:44 AM ·
unity 5rotationgameobjectperformancescale
Many objects with decimal place in the millionths, can this cause any performance issues?
basically hundreds of objects in my scene look like the picture attached, having scale rotation and position using floats that go into the thousandths and millionths place, can this cause any issues relative to performance or precision?
untitled.png
(320.5 kB)
Comment
id like to know before I go through each object and round it out if it is worth the effort