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Quick question about arrays and MonoDevelop
I made a boolean array (using C#) in my game manager class, but when I write code to access it, ".Length" doesn't appear in the MonoDevelop drop-down list of code options.
I can actually use ".Length" just fine - it returns the correct value every time. But I was wondering, why doesn't it appear as an option?
It's not a big deal, I'm just curious as to what the reason might be, since ".Length" does appear for other arrays in the class.
Please give your question a descriptive name. This doesn't sound like it has anything to do with arrays, to me, but rather, $$anonymous$$onoDevelop. Try Xamarin Studio and see if it yields the same result.
You could try locating all of your .pidb files and deleting them while $$anonymous$$onoDevelop is closed.
Answer by XienDev · Mar 21, 2013 at 06:12 PM
Thing like that, I had too, locate in a menu Project -> Assembly options -> Build -> general and select target framework to .net 3.5/mono
Thanks for the tip. I checked my build settings and $$anonymous$$onoDevelop is targeting .net 3.5/mono.
I tried switching it to .net 4.0/mono, but saw no change...
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