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Question by eladiozro · Sep 01, 2021 at 06:36 AM · editorlistscriptable objectstoring

List equals instance in editor but isn't intended

So I am storing a list of values in an scriptable object.

 public class ExampleScriptableObject : ScriptableObject
 {    
     public List<Example> targetProgram = new List<Example>();    
 }

I am grabing the values from a list of components in the Editor.

 [ExecuteInEditMode]
 public class ExampleComponent : MonoBehaviour
 {
     public List<Example> gameObjectComponentExample = new List<Example>();    
     public int somemorevalues;
 }

And when I try to do "save" the properties into the list inside the scriptable object running in the Editor

 foreach (ExampleComponent comp in componentsList)
 {
     exampleScriptable.targetProgram .Add(comp.exampleProperties);
 }

This equals is making an instance which copy every attribute in real time, and what I want is to store the values that are currently in that moment. Everything changes in real time from both sides, I need to just copy their values how they look like in the moment.

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