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Question by victorML · Apr 15, 2018 at 08:34 PM · animation2dcontrollertransitions

Unity 2D Play animation by time event

Hi, my name is Víctor Martínez and I'm new in Game Designing with Unity. I'm trying to make a 2D game and by now I would like to animate a character from an Idle Animation to a 'Wink' animation, to sum up, I'm trying to make my character wink one time by 5 seconds for example.

I have this code, time is the parameter of the transition from 'Idle State' to 'Wink State' and the condition is time greater than 5 but the animation is not accurate.

¿ How can I make the character wink only one time every 5 seconds ?

 Animator anim;
 public float time = 0.0f;

 // Use this for initialization
 void Start () {
     anim = GetComponent<Animator> (); //Learn about getComponent()
 }
 
 // Update is called once per frame
 void Update () {
     time=time + 1 * Time.deltaTime;
     anim.SetFloat ("time", time);

 }

}

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