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Question by Karmelov · Aug 28, 2016 at 10:48 AM · networkrigidbody2d

Multiplayer: How to make players push each other.

Hello,

I started a new project to get the hang of multiplayer. I have followed this tutorial to get started: https://unity3d.com/es/learn/tutorials/topics/multiplayer-networking

Its all good and dandy, but I want to make players able to collide and push each other. By simply adding the rigidbody2d to the networktransform, doesn't do the trick, as its like players are.... relunctant to being pushed.

Is there any way to make players pushable as regular singleplayer rigidbodies?

Thanks,

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avatar image Dream_in_code · Aug 28, 2016 at 11:50 AM 0
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Add a rigidbody to enemy with a box collider.$$anonymous$$ake sure the box collider of both player and enemy is not triggered.

avatar image Karmelov Dream_in_code · Aug 28, 2016 at 12:50 PM 0
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Players collide. The problem is that each player has authority over his own rigidbody, so they can't be pushed by external forces.

avatar image Dream_in_code Karmelov · Aug 28, 2016 at 02:14 PM 0
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Try this :

public float pushbackForce;

void pushback(Transform pushedObject)

 {
     Vector2 pushdirection = new Vector2(0, pushedObject.position.y - transform.position.y).normalized;
     pushdirection *= pushbackForce;
     Rigidbody2D pushRb = pushedObject.gameObject.GetComponent<Rigidbody2D>();
     pushRb.velocity = Vector2.zero;
     pushRb.AddForce(pushdirection, Force$$anonymous$$ode2D.Impulse);

 }

}

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