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Question by creeperomin · Sep 07, 2019 at 07:02 PM · 2d2d-platformermovement scriptsmooth

How to make my 2D movement smooth

Well yes, I saw many of this questions but no one explained it to me. I want to my character "slide" a little bit after i stop pressing the button.

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avatar image mfontoura · Sep 08, 2019 at 02:53 PM 0
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That depends on how you are implementing the movement. Can you paste here your movement code?

avatar image creeperomin mfontoura · Sep 17, 2019 at 02:25 PM 0
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Well now I have no code, because Get Axis was not working properly. I need to write a whole new code, but with that effect.

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Answer by Skeasy · Sep 17, 2019 at 03:26 PM

Hi, you could add a physics 2d material with 0.1 friction to your collider. Alternativly ( if you are using "transform.position" or "rigidbody.velocity") you could instead use rigidbody.AddForce(). MfG Skeasy

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avatar image creeperomin · Sep 18, 2019 at 03:21 PM 0
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Thanks! Could you please give me simple code for walking?

avatar image Skeasy creeperomin · Sep 18, 2019 at 07:24 PM 0
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@creepero$$anonymous$$

there are many ways

public class movement : $$anonymous$$onoBehaviour { public float speed = 5; private float hori_movement; private float verti_movement;

 void Update()
 {
     hori_movement = Input.GetAxisRaw("Horizontal");
     verti_movement = Input.GetAxisRaw("Vertical");
 }

 private void FixedUpdate()
 {
     gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(hori_movement * speed, verti_movement * speed));
 }

}

avatar image creeperomin Skeasy · Sep 19, 2019 at 01:28 PM 0
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Well It's not working, but You haven't write in your script what button needs to be pressed.

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