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This question was closed Jun 23, 2017 at 06:46 AM by zoggzter for the following reason:

Question is off-topic or not relevant

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Question by zoggzter · Jun 22, 2017 at 05:01 PM · c#lerplerping

Is there any way to make lerp work consistantly in update? C#

So I need to move an object in update with the smoothing out that lerp provides but if I run it in update I get different speeds depending on the framerate. Is there any way of avoiding that while still keeping the smoothing out in the end?

Edit: Wow I figured out that the problem was not in the Lerp part of my script but in the SmoothDamp part, I am so sorry for posting this question before doing more research myself.

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Answer by TonyLi · Jun 22, 2017 at 05:34 PM

Base it on the amount of time elapsed in each frame, as shown in the example code for Vector3.Lerp.

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