why baking my lightmap in Unity divide then in several UV set ?
I got 10 separate meshes with the same UV set2 in 3DS MAX.
When baking the lightmap in Unity, they became separate into 4 lightmaps. I tried the preserved UV but nothing change Somebody can help ?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612131739im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Bug unity 5.2.1 Rendering UI With android 4.1.2 Jelly Bean 1 Answer
2D Lights - How to change the color of "darkness"? 0 Answers
My map keeps going dark? 1 Answer
Weird graphic bug 0 Answers