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Light effect used in professional games
I know this question is vague, because there isn't an EXACTLY answer to that, as every game uses it's own light settings, but i feel that something is weird about MY games.
I use the standard directional light that start in every scene of Unity, and i rarely change it's configurations. Actually, most of the time i just adapt the game to the light, so i can reach a nice level of background.
But... What exactly is the "technique" used by the pro devs? Most games have something like... a more color and lively\free light. It is like the light isn't there, but it is. How do they make that? How do I make that? I can't completely describe what i am asking...
I uploaded some images that somehow show what i am trying to explain. Look at that, it is just AMAZING.

1] https://docs.unity3d.com/$$anonymous$$anual/LightingOverview.html Go also for sub-topics. 2] Things from first screen are called "light shafts", "sun shafts", or "god rays" if I recall properly. A) https://github.com/robertcupisz/LightShafts B) https://docs.unity3d.com/$$anonymous$$anual/script-SunShafts.html You are again looking for some nice light shader scripts.
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