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This question was closed Sep 16, 2016 at 02:14 PM by Zitoox for the following reason:

The question is answered, right answer was accepted

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Question by Zitoox · Sep 15, 2016 at 09:34 PM · lightlightmapeffect

Light effect used in professional games

I know this question is vague, because there isn't an EXACTLY answer to that, as every game uses it's own light settings, but i feel that something is weird about MY games.

I use the standard directional light that start in every scene of Unity, and i rarely change it's configurations. Actually, most of the time i just adapt the game to the light, so i can reach a nice level of background.

But... What exactly is the "technique" used by the pro devs? Most games have something like... a more color and lively\free light. It is like the light isn't there, but it is. How do they make that? How do I make that? I can't completely describe what i am asking...

I uploaded some images that somehow show what i am trying to explain. Look at that, it is just AMAZING.

alt text alt text

alight.jpg (302.9 kB)
blight.jpg (287.7 kB)
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avatar image Drakonno · Sep 15, 2016 at 10:18 PM 1
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1] https://docs.unity3d.com/$$anonymous$$anual/LightingOverview.html Go also for sub-topics. 2] Things from first screen are called "light shafts", "sun shafts", or "god rays" if I recall properly. A) https://github.com/robertcupisz/LightShafts B) https://docs.unity3d.com/$$anonymous$$anual/script-SunShafts.html You are again looking for some nice light shader scripts.

avatar image Zitoox Drakonno · Sep 16, 2016 at 12:44 AM 0
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Thanks for the links =)

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