Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Saucy_Noodle · Sep 23, 2013 at 02:07 AM · c#mouse-drag

This code only with Right Mouse Drag?

This code rotates my model along its Y axis when I click and drag. I like how this code works, but it affect the whole scene window. So when I click a button on my interface, the model moves a little since it is set to rotate the model on mouse down. It looks like a glitch to my clients. I'm not sure what the best way to correct it would be except maybe to have this code function with a right mouse button drag? Is that possible? Does anyone have a suggestion for a different way to handle this maybe? Is there a different script that might do the same thing, but is contained to when you hover over the gameObject? I don't know. Any help would be appreciated!

 public class CamControl : MonoBehaviour 
 {
     public int speed;
     public int friction;
     public int lerpSpeed;
     private float xDeg;
     private float yDeg;
     private Quaternion fromRotation;
     private Quaternion toRotation;
 
     // Update is called once per frame
     void Update () 
     {
         if(Input.GetMouseButton(0)) 
         {
             xDeg -= Input.GetAxis("Mouse X") * speed * friction;
             yDeg += Input.GetAxis("Mouse Y") * speed * friction;
             yDeg = Mathf.Clamp (0,0,0); //lock out to enable full spin control
             fromRotation = transform.rotation;
             toRotation = Quaternion.Euler(yDeg,xDeg,0);
             transform.rotation = Quaternion.Lerp(fromRotation,toRotation,Time.deltaTime  * lerpSpeed);
          }
         
     }
 }
 

 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sulbon · Sep 23, 2013 at 02:48 AM 0
Share

Bind the script to object not the camera, I just guess

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ScotchBunny · Sep 23, 2013 at 02:41 PM

In line 14, use Input.GetMouseDown(1). That checks for the right mouse button.

GetMouseButton

If you want to check for hovering, use Raycast with Camera.ScreenPointTo Ray and Input.mousePosition. Tag your rotating model and run these checks instead.

 if(Physics.Raycast(transform.position, Camera.ScreenPointToRay(Input.mousePosition)), hit)
     
 if(hit.collider.tag == "model")

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Saucy_Noodle · Sep 23, 2013 at 03:06 PM 0
Share

Thank you!!!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using onmousedrag to interact with gameobjects 1 Answer

Distribute terrain in zones 3 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Multiple Cars not working 1 Answer

How would I make a turn based system with simultaneous turns? (C#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges