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Question by kityanlam3 · May 11, 2016 at 08:25 AM · c#transform.positionclick and drag

Object follows mouse onclick

So I'm trying to get an object to follow my mouse position after I have clicked on it. Currently it moves only when I click within the object's collider and it's an instantaneous teleportation not a mouse follow. I want to make it follow the mouse.

Edit: Just to make it clearer, player clicks object, object sticks to cursor, player moves cursor and object follows then player clicks within buildable location and object will stick to that location until player clicks it again.

Edit2: Added some pieces of code I forgot to put in.

 if (hasplaced && Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             Physics.Raycast(ray, out hit);
             if (hit.transform.tag == "GroundFurniture")
             {currentfurniture = hit.transform;
                 if(Input.GetMouseButtonDown(0))
                 {
                     hasplaced = false;
                     Vector3 mouseposition = Input.mousePosition;
 
                     currentfurniture.transform.position = new Vector3(mouseposition.x, 0, mouseposition.z);
                 }
 
 
                 Debug.Log(currentfurniture);
             }
         }


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