Camera Shake/Jitter with Pixel Perfect 2D
Hello,
I have been having some problems with making a camera follow a player while also using Pixel Perfect 2D. I have attempted to use both fixed following scripts and Cinemachine with the pixel perfect extension, but both methods cause the camera to appear to be shaking back and forth quickly. I am using the experimental version of the component with universal render pipeline, but the same issue occurred when I attempted to use the default pipeline with the non-experimental version. I have been looking for a solution for a while now, and have resorted to posting a question. Thank you so much for your time.
The gif above is using Cinemachine with the URP and Pixel Perfect 2D with these settings:
If you couldn't tell from the gif, the camera moves back and forth horizontally and looks terrible.
Your answer