Mesh only showing vertex colors up close
I'm new to Unity and I've been following cat like coding's tutorial on generating a hexagonal mesh, only I've gone with a URP project. Since the standard shader doesn't work with URP, I'm using a simple material graph that maps the vertex color node into the albedo:
I've used the default template so my world is lit via a directional light. However, when I look at the mesh, its completely grey. What's more, if I zoom in I can see the tiles with their appropriate colors:
I'm guessing I'm either misunderstanding lighting, or have done something wrong with my shader graph. Any thoughts on how I might get the color to show up more consistently?
Answer by cnorris · Oct 18, 2020 at 06:09 PM
Nevermind it appears that there is a fog turned on by default. Disabling it shows the correct colors!
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