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Question by 555ea · Jul 10, 2014 at 08:55 PM · textureproceduralmeshes

Have a procedural wall, need to add a line at the top

Hello ! I've made a script generating random procedural meshes, mainly walls, or mountains. Here's what I have alt text Tried to place texture at every 2 triangles, but it gets kind of messed up at edges. alt text Tiling or clamping a full texture also doesn't help. How can it be done efficiently? I am thinking about a line renderer at the top vertices, but i don't know about it's performance.

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avatar image robertbu · Jul 10, 2014 at 10:43 PM 0
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$$anonymous$$aybe an outline shader?

avatar image Benproductions1 · Jul 10, 2014 at 11:56 PM 3
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@555ea, I don't know about you, but around here we tend to try and use google to answer obvious questions.

avatar image Loius · Jul 11, 2014 at 03:58 PM 0
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You might also get good results from a line renderer. As an added bonus, since the wall is procedural, it's pretty easy to find the points for the renderer.

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Answer by tomekkie2 · Jul 10, 2014 at 10:41 PM

Why not to make the line in form of a submesh with a black material?

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