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Question by Worms123 · Aug 04, 2016 at 03:08 PM · c#scripting problemuitimehighscores

Highscore - BestTime

Hello together!

First of all, i am not a programmer so this code might look a bit funny. Basically what i'm trying to do is a best Time board. I have set up a text UI and attached this C# script to it. I wish to have a code where the best Time of the Player always overwrites his last worser time. If possible: i would also like to delete the saved time's with a simple keydown. So that the Player always can restart his time if he wants to.

I am really frustrated because i didn't find any other documentations on how to do a simple and proper highscore board. So i hope that somebody here could help me :). I am also open for new or other ideas.

Thank's for the effort!

using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class erste : MonoBehaviour {
 
 
     public float zeit;  
     public float zwischenzeit= 19.0f;  // by default
 
     private string topname;  
 
     public Text TotalEins;  // UI Text
 
     // Use this for initialization
     void Start () {
 
         zeit = PlayerPrefs.GetFloat ("Time");  // get saved Time
 
         zwischenzeit = zeit;
      
 
              
         ErstePlatz ();
     
     }
     


     void ErstePlatz () {
 
     
 
         for (zwischenzeit = PlayerPrefs.GetFloat("erster"); zwischenzeit > zeit; zwischenzeit--) {
 
                  PlayerPrefs.SetFloat ("erster", zwischenzeit);
 
 
                 topname = PlayerPrefs.GetString ("Name").ToString ();
 
                 TotalEins.text = "Name: " + topname + " " + "Time: " + zwischenzeit.ToString ();
 
         }

     }
 }
 
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Answer by Worms123 · Aug 06, 2016 at 03:54 PM

I found a solution. AssetStore ---> SumScore

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