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Question by rahulpatil6220375 · May 22, 2019 at 05:11 AM · scene-loadinglevelscene-change

Playerprefs.SetInt Problem

when scene change then update level text but problem was there every time 2 increase when scene change not 1 increase

Code:

  public string currentscenename;                  //Store Level 1
 
  public string nextscenename;                    //store Level2
  
 void Start()
 {
         leveltext.text = "LEVEL " + PlayerPrefs.GetInt("Level", 0).ToString();
  }
 
 void FixedUpdate()
 {
     leveltext.text = "LEVEL " + PlayerPrefs.GetInt("Level", 0).ToString();
     //some code here
 }
 
  public void Next()
  {
     int num = PlayerPrefs.GetInt("Level", 0);
     num++;
     PlayerPrefs.SetInt ("Level",num)               //problem here every time increase 2 not 1 add
     if (currentscenename == nextscenename)   
     {
             Next();
     }
     else
     {
             SceneManager.LoadScene(nextscenename);
     }
   }


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Answer by tormentoarmagedoom · May 22, 2019 at 08:20 AM

Hello.

First, where Next() is called for 1st time?

Second, You need to debug your code while runnig man.... Then will see why "its icreasing 2"...

OR you are running it twice, or you are increasing the value in any other place...

You must learn to debug your problem...

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avatar image rahulpatil6220375 · May 22, 2019 at 08:52 AM 0
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Thanks Reply,Next() is called in Switch Statement

   public void Next()
      {
            int num = PlayerPrefs.GetInt("Level", 0);            
            Debug.Log("Num1:" + num);           
             num++;                                                                                                           
             Debug.Log("Num2:" + num++);          //increase 1
             PlayerPrefs.SetInt ("Level",num);    //but this line increase 2
             Debug.Log("Num3:" + num++);
     
             if (currentscenename == nextscenename)    //both are string                        
             {
                 Next();
                 Debug.Log("InsideIf");
             }
             else
             {
                 Scene$$anonymous$$anager.LoadScene(nextscenename);
                 Debug.Log("INSIDE ELSE");
             }
         }
 
 
 problem is there   PlayerPrefs.SetInt ("Level",num);  when reach this line then increase 2??

alt text

avatar image Bonfire-Boy rahulpatil6220375 · May 22, 2019 at 10:39 AM 0
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Increasing the value of num inside a logging call is strange, to say the least. Any reason you're doing that? Are you aware that after these 2 lines you'll have incremented it twice?

 num++;                                                                                                           
 Debug.Log("Num2:" + num++); 

avatar image rahulpatil6220375 Bonfire-Boy · May 22, 2019 at 10:51 AM 0
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@Bonfire-Boy @tormentoarmagedoom hey i m using only one time num++??

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