Question by
PictonicStudio · Mar 16, 2018 at 07:11 AM ·
shader programmingbug-perhapsmesh rendererskinned mesh renderer
Skinned Mesh Render and Mesh Renderer have different results with same shader
I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.
unknown-1.png
(70.5 kB)
Comment
It's the same mesh btw, its just the one on the right is skinned
Best Answer
Answer by PictonicStudio · Mar 17, 2018 at 09:50 PM
The workaround I found after a while was that you have to change your import normal options to area and angle weighted on your skinned mesh
capture.png
(142.9 kB)