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Question by PictonicStudio · Mar 16, 2018 at 07:11 AM · shader programmingbug-perhapsmesh rendererskinned mesh renderer

Skinned Mesh Render and Mesh Renderer have different results with same shader

I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.alt text

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avatar image PictonicStudio · Mar 16, 2018 at 07:23 AM 0
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It's the same mesh btw, its just the one on the right is skinned

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Answer by PictonicStudio · Mar 17, 2018 at 09:50 PM

The workaround I found after a while was that you have to change your import normal options to area and angle weighted on your skinned mesh alt text


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