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Question by Massonator · Dec 15, 2015 at 09:59 AM · getcomponentrendererskinnedmeshrenderer

GetComponent() Returns Skinned Mesh Renderer

I am using GetComponent<Renderer>(), and it is returning a Skinned Mesh Renderer. Very confusing, don't know what's going on, here's a snippet of my code.

 Renderer rend; 
 
 void Start(){
 rend = GetComponentInChildren<Renderer>();
 }

I have also tried getting the Renderer of the object directly ( go.GetComponent<Renderer>() where go is the child object and is defined and set correctly) and the same smr is returned.

Any help is much appreciated!

EDIT: A little more info, I am using Unity 5.2.2, so gameObject.renderer is depreciated and I am trying to grab a texture from the Material.

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Answer by mikeymike · Dec 15, 2015 at 10:57 AM

@Massonator if your trying to get the texture, why not get the material or get the meshRenderer instead then.

 MeshRenderer theMesh;
 Material theMat;
 
 void Start () {    
     theMesh = GetComponent<MeshRenderer> ();
     theMat = GetComponent<Renderer> ().material;
 }


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avatar image Massonator · Dec 15, 2015 at 11:10 AM 0
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Yes, I have actually tried that. the$$anonymous$$at = GetComponent<Renderer> ().material; is actually returning null, as it can't find a material as part of the Skinned $$anonymous$$esh Renderer which is being returned from the GetComponent<Renderer>().

I did not know that the $$anonymous$$esh Renderer should return a material, though. I guess as it inherits from Renderer I should have known that. I think it will just be a case of my material not being created when it tries to grab the Renderer, as the texture is procedural. Dang.

Thanks.

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