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Question by joseaguirre · Jun 15, 2015 at 07:33 PM · collidertransformtriggerlooppause

Stuck in Teleporter Loop

I got a teleporting script in C# from another user here...... it works except that i have been stuck in an endless loop of telporting back and forth

i have figured i need make the script pause long enough to let the player exit the trigger area so that it will stop it from looping endlessly

How am I to make this script pause itself?

 using UnityEngine;
 using System.Collections;
 
 public class teleporter : MonoBehaviour
 {
     //this is the exit object
     public Transform exit;
     
     //This is the player
     public Transform TeleportMe;
     
     
     //teleport if in the teleporter this way, because 2D rigid bodies weren't returning trigger
     void OnTriggerEnter2D(Collider2D other)
     {
         TeleportMe.position = exit.position;     
     }
 }
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avatar image joseaguirre · Jun 15, 2015 at 10:21 PM 0
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i tried this but it still doesnt work.....i dont know what else i can do

using UnityEngine; using System.Collections;

 public class teleporter : $$anonymous$$onoBehaviour
 {
     public Transform exit;
     public Transform Teleport$$anonymous$$e;
     private bool justTP;
 
     void OnTriggerEnter2D(Collider2D other)
     {
            
         if (justTP == false){
             
             Teleport$$anonymous$$e.position = exit.position; 
             justTP = true;
 
         }
 
     }
 
     void OnTriggerStay2D(Collider2D other)
     {
         if (justTP == false){
             
             Teleport$$anonymous$$e.position = exit.position; 
             justTP = true;
 
         }
     }
 
     void OnTriggerExit2D(Collider2D other)
     {
         if (justTP){
             
             Teleport$$anonymous$$e.position = exit.position; 
             justTP = true;
 
         }
     }
 }
avatar image William_Lee_Sims · Jun 15, 2015 at 10:31 PM 0
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In "OnTriggerEnter2D", set "exit.getComponent<teleporter>().justTP = true". (You'll may need to set "justTP" to a public or protected variable.)

Leave the "OnTriggerExit2D" alone. I don't think you'll need the "OnTriggerStay2D" function at all.

avatar image DevsGoingViral · Jun 15, 2015 at 10:44 PM 0
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"endless loop of teleporting back and forth", but how? When you have only destination where to go and not where to back...

Are you using this object for entrance and for exit as two separate objects? And "justTP" has no false state in your script so "function OnTriggerStay2D" will never work.

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Answer by joseaguirre · Jun 15, 2015 at 10:57 PM

 using UnityEngine;
 using System.Collections;
 
 public class teleporter : MonoBehaviour
 {
     public Transform exit;
     public Transform TeleportMe;
     private static bool justTP;
 
     void Awake(){
         justTP = false;
     }
 
     IEnumerator OnTriggerEnter2D(Collider2D col)
     {
            
         if (!justTP){
             justTP = true;
             TeleportMe.position = exit.position; 
             yield return new WaitForSeconds(0.5f);
             justTP = true;
 
         }
 
     }
 
     IEnumerator OnTriggerExit2D(Collider2D col)
     {
         
         if (justTP){
 
             justTP = true;
             yield return new WaitForSeconds(0.5f);
             justTP = false;
         }
         
     }
 
 }
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avatar image joseaguirre · Jun 15, 2015 at 10:58 PM 1
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$$anonymous$$ADE IT WOR$$anonymous$$ WITHOUT YOU GUYS YAY! im proud of myself

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Answer by William_Lee_Sims · Jun 16, 2015 at 05:44 AM

Typically for these types of problems you need to do one of two things. Either:

A) Create a boolean on the player that prevents him from teleporting, set it before the teleport, test it in the OnTriggerEnter, and unset it when the player leaves the trigger.

or

B) Create a boolean on the teleporter that prevents any teleporting through it while somebody is in it, set it on the exit teleporter when a player uses a teleporter, test it in the OnTriggerEnter, and unset it when the OnTriggerExit is called.

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