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Question by John A C · Aug 04, 2010 at 08:51 PM · shaderruntimeresourcesfind

Simple, Using a script to assign a shader

I have a special shader I have created. It seems you can't assign non default shaders to an object dynamically. So I put my shader in a Resources folder. This is my code, what am I doing wrong?

var s1 : Shader = Resources.Load("mySpecialShader");
renderer.material.shader = s1;

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avatar image John A C · Aug 04, 2010 at 09:01 PM 0
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$$anonymous$$aybe I don't need to use the Resources folder. I just want to assign a shader I've made.

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Answer by Eric5h5 · Aug 04, 2010 at 09:12 PM

Use Shader.Find, or make a material that includes your shader, and assign the material.

function Start () {
    renderer.material.shader = Shader.Find("MySpecialShader");
}

Or:

var myMaterial : Material;

function Start () { renderer.material = myMaterial; }

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avatar image John A C · Aug 04, 2010 at 09:24 PM 0
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Ah ok. I'll make a material. Something like this?

mat = $$anonymous$$aterial.Find("my$$anonymous$$at1"); s1.renderer.material = mat;

avatar image John A C · Aug 04, 2010 at 09:40 PM 0
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can't find an example in the scripting reference of how to assign a material. $$anonymous$$aterial.Find doesn't work.

avatar image Eric5h5 · Aug 04, 2010 at 10:12 PM 0
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@goto10: I edited in some code examples.

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