Question by 
               jpberti · Aug 25, 2021 at 04:25 AM · 
                physicsrigidbodycolliderscollision detectionsinking  
              
 
              Spawned objects sink through ground, when over 3 clones
Strange thing.
Basically, my app drops balls onto the floor. The ball is the default sphere, and the floor is a cube stretched. The problem is most of the dropped spheres sink through the ground plane.
I instantiate sphere objects from a prefab. They all have rigidbody and collider attached. The floor has a rigidbody. I've changee their Collision detection to continuous, and tried all the other types as well.
 When more than 3 are dropped, they all begin to sink until all but 3 are left and are able to pop back up to the surface. I'm wondering if the system cannot calculate the collisions fast enough on more than 3 clones at a time. But I'm sure that is not the case. Ideas?
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              koobas.hobune.stream
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