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Question by rjdfhorn2006 · Nov 13, 2011 at 04:39 AM · 2drotationplatformerside-scrolling

Side scroller - rotate object towards player.

I am working on a side-scroller - movement is restriced to the x and y planes. I've looked in several places on different forums and can't find a good solution - I have a cylinder-like object that I want to point at the player at all times. I've tried several things but nothing keeps movement/rotation to the x and y planes. Any help is greatly appreciated.

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avatar image zero3growlithe · Nov 13, 2011 at 10:44 AM 0
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Have you tried transform.LookAt too?

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Answer by zero3growlithe · Nov 13, 2011 at 11:05 AM

Try using this script:

var Player : Transform; // probably assign this in editor
 function Update(){
  var point: Vector3 = Player.position
  point.z = 0.0;
  transform.LookAt (point);
}

And here's an explanation on how "transform.LookAt" works: http://unity3d.com/support/documentation/ScriptReference/Transform.LookAt.html

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avatar image rjdfhorn2006 · Nov 13, 2011 at 02:48 PM 0
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Thanks! - that worked great. One more question - would you know how to make it smoothly rotate ins$$anonymous$$d of constantly pointing at the player (while keeping rotation in one axis)?

avatar image syclamoth · Nov 13, 2011 at 02:52 PM 0
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As in, point towards the player eventually, but still rotate more slowly?

avatar image syclamoth · Nov 13, 2011 at 02:54 PM 0
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 var targetLocation = Quaternion.LookRotation(point);
 transform.rotation = Quaternion.Slerp(transform.rotation, point, Time.deltaTime * 5);

the 5 can be increased or decreased as you wish for more / less smoothing. (not necessarily in that order)

avatar image rjdfhorn2006 · Nov 13, 2011 at 04:35 PM 0
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Doesn't seem to work. The first two parameters for Quaternion.Slerp must be rotations - "point" isn't a rotation.

avatar image zero3growlithe · Nov 13, 2011 at 05:01 PM 0
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Check out the standard assets: Camera Scripts > SmoothLookAt

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