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I have used navmesh plus multiple times, can't figure out why it isn't working in this project
I can see that my nav agents successfully get a destination in the editor, but they don't move. No error is thrown. I don't think navmesh plus is the issue, as I have it working in another scene using a canvas and images, but when trying to use isometric tilemaps and physics colliders I cannot get it to work. I went so far as to copy a similar scene from another project where I have this same type of navigation working fine, obviously I had to change some stuff around due to prefabs/assets in the project, but the navmesh, agents, physics colliders, etc. are the same as far as I can tell. If anyone has a guess, or perhaps can just tell why it isn't working, I'd appreciate it.
https://answers.unity.com/questions/422564/cant-get-navmeshagent-move-navmeshagent-ignores-de.html
This is the best resource I can find, he says he set the radius and height of the navmesh (I'm assuming he means the baked agent size in the navigation window) to match his smallest agents. This didn't fix it, and I have other working projects where this isn't the case.
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