Question on Networking for a multiplayer game (making a board game)
I have my game structured like this -
Would making 'player' my player object for each player in the game be bad?
I ask because I'm worried it will load instances of all objects lower in the hierarchy per player, and that would be insane. Should I create some random empty object and make that my 'player' object for each person in the game?
If this is extremely basic and not worthy of a response can you please link me to the page I can learn this? I'm sorry if it appears I have not put enough effort into answering the question myself.
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