Question by
batuhanadml · Oct 26, 2021 at 07:32 PM ·
networkingmultiplayermirror
Networking - RpcClient Instantiate vs Network.Spawn()
Hello, I have a question about "Multiplayer Network".
Do you think there is any advantage or disadvantage to instantiate non-network interaction objects (like vfx) on Clients with RpcClient rather than Network.Spawn() on Host?
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