Question by
ankitpsaraogi · May 30, 2020 at 12:56 PM ·
networkingmultiplayerrpcmirrorcommands
Unity Networking: Loading Screen
Hi,
I am new to unity and have made a multiplayer turnbased game using Mirror. Since I am testing it on my LAN network, I am not facing any network issues.
I know the same will not be the case when it's over the internet.
Please tell me how to handle events when Cmd and ClientRpc take time to communicate between the clients and the servers. A loading popup sort of thing.
Also, how to handle events if any message is lost due to UDP and suppose a RPC method is not even called on the client because of that.
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