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iOS giving black screen when targetedFramerate is set for high value
Hello everyone,
When we tried to set the targeted frame rate = 9001 (high value). It seems the device screen goes black (failed to render the scene) when we jumped from bootScene. But when we tried different values 120, 300,301, 500, 1000, there was no issue with the black screen.
Unity Version : 2019.4.15f1 XCODE : 12.5.1 Device : iPhone 7
I can not say why this is happening for you, but I doubt the iOS device is capable of displaying anything in such high fps. Usually you use 30 or 60 fps. You should use an fps counter to display your fps on the screen. I don't think you will reach 300 fps.
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