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Question by ibam · Aug 26, 2021 at 04:42 PM · random.range

my destination change doesn't move from randomx and random z can anyone help??

here my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DestinationChange : MonoBehaviour { public int xPos; public int zPos;

 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Enemy")
     {
         xPos = Random.Range(64, 431);
         zPos = Random.Range(45, 442);
         this.gameObject.transform.position = new Vector3(xPos, 1.5f, zPos);
     }
 }

} ,this my script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DestinationChange : MonoBehaviour { public int xPos; public int zPos;

 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Enemy")
     {
         xPos = Random.Range(64, 431);
         zPos = Random.Range(45, 442);
         this.gameObject.transform.position = new Vector3(xPos, 1.5f, zPos);
     }
 }

}

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Answer by Robotinker · Aug 26, 2021 at 06:10 PM

Use a breakpoint to make sure that your code is being hit.

Possible reasons it wouldn't be working:

  • The DestinationChange component isn't attached to your player object

  • The collider for the enemy objects is attached to a game object that doesn't have the tag "Enemy"

  • The collider for your player doesn't have IsTrigger set to true. If you don't want that to be true, use OnCollisionEnter instead of OnTriggerEnter.

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