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opposite of forward for Vector3 translation
What do I change or replace forward with in this code
transform.Translate(Vector3.forward *amtToMove);
 
                
                
               to make it translate in the direction opposite (I want it to go the other direction on the z-axis)
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              I can make it work by multiplying Vector3.forward by -1; but I was wondering if there was still a way to do it without that.
 
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              Answer by Eric5h5 · Nov 17, 2010 at 12:16 AM
-Vector3.forward
thanks! didn't know you could just tack on a (-) to the front of script like that! works great and much cleaner!
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