Handle multiple separate scenes on same project
Hello, this may seem silly, but when I'm testing things I use to bundle in the same project multiple different scenes that I want to also compile as different binaries. So I may want a binary for scene1 with its unique package name and then I may want to get scene2 compiled into a different package. To do this I have to change the scene included in the build settings and also change product and package names.
This sometimes can be tedious, so is there a way that I could automate it? Maybe a script that makes those changes on scene load in the editor?
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